Microsoft boasted an AI model that can generate the game's graphics in real-time while reacting to the player's interactions.
Microsoft’s Muse is built on the World and Human Action Model (WHAM) and is intended to enhance developers’ creativity.
Wukong, Frostpunk 2, Palworld, Stalker 2, Tekken 8, Silent Hill 2, and Avowed all have in common? Yes, that's right, they were all made using the game development package Unreal Engine 5 (UE5).
Unity CEO Matthrew Bromberg later confirmed the job cuts in an internal memo, obtained by 80.lv, in which he mentioned the ...
RuneJS is a RuneScape game server written in TypeScript and JavaScript. The goal of the project is to create a comprehensive game engine, while also providing simple and easy to use content ...
Open source game engine version developed by Croteam for Serious Sam Classic with Vulkan support (Windows, Linux, FreeBSD, OpenBSD, macOS, Raspberry Pi OS). Based on ...
Epic then goes on to explain that, prior to Unreal Engine v5.2, its recommended best practice was to 'bundle' the most commonly required PSOs into a cache that would be created as the game starts ...
If you've played a game using Unreal Engine, or for that matter any modern game engine ... shader working together), as well as a number of other settings for the GPU: culling mode, blend mode, depth ...
To precache or to bundle your PSOs, that is the question. Fortunately, Epic has the answer, too.
Responding to a question from Highlands and Islands SNP MSP Emma Roddick, Mr Fairlie said current levels of culling had reduced deer numbers without having to extend the female season. He said ...